Halo 4

Halo 4

Finally, we’ve arrived at Halo 4. It’s the start of a whole new trilogy, it’s a whole new development team now that Bungie sold their souls to Activision to make Destiny, and it’s Microsoft’s chance to show that they can do right by Halo’s legacy. In pretty much every way, Halo 4 was a success. It was the best looking Xbox 360 game I played, the combat was fun, and the story was easier to follow than the original trilogy’s. I often lost track of where I was going and why I was going there in the first three Halos. I just ran straight and shot at stuff. For a lot of people, that’s enough in their shooters, but I definitely need a good story to compel me to stick with a lot of games.

I wound up really enjoying Halo 4, even more than Reach. It might have been because I was on a bit of a “Halo high” but I was pumped to play Halo 4. I even watched the Halo film, “Forward Unto Dawn”, which sets up Captain Laskey’s character and the special relationship he had with Master Chief. It’s a worthwhile part of the Halo 4 experience and I recommend watching it before you play Halo 4 if you haven’t yet already.

The only part of Halo 4 that I didn’t enjoy were new enemies. The Promethean AIs are way more annoying than the Covenant. The Knights teleport in and out of your sights a little too often, the flying Watchers often zip overhead behind you and make targeting them pretty difficult and those dog-like crawlers are only slightly less annoying than the Flood.

After finishing the main campaign, you can try your hand at Spartan Ops, which is a “season” of TV show/gaming. The TV show part is played out in 10 episodes of 5 minutes CG videos, which add up to an hour or so of entertaining animation. The game part left me wanting a little more. I didn’t have anyone to play with, and while you can play the missions solo, they’re really meant to be played by a full team of 4 players. They’re playable and somewhat enjoyable, but a shooter without a story by yourself isn’t all that fun.

Published on May 26, 2014


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