Early Impressions of Assassin's Creed Unity

Unity

Assassin’s Creed Unity is shaping up to be everything that Ubisoft had been promising. The game is huge. When you first climb up to a synchronization point and get a look at the scope of Paris, it’s pretty spectacular. You also get a sense of how large the game is by the number of NPCs on screen. You’re quickly winding through tightly built environments teeming with people and the environments are all quite vertical. You’re able to run the rooftops of Paris with ease thanks to hardly any guards being posted on the rooftops. It never made sense to me that there would be so many guards just hanging out on rooftops all day and most of the fun of Assassin’s Creed is running along rooftops.

The modern day part of the game has been toned down a lot from previous games. I guess Ubisoft has started to realize that most people don’t care about the modern day storyline (even if I happened to really like the modern day portion in AC3). What used to be you walking around in the modern day has devolved into you be spoken at in cut scenes and told to “press play if you’re ready to risk your life to fight for the freedom of the whole world”. It’s awkward and if you had never played an Assassin’s Creed game before, I doubt you’d have much idea what was going on.

I’m really enjoying the game so far (through chapter 3) and I’m happy to see that there are no boats, no guards on the rooftops and you have tons of freedom to move around and how to approach your victims.

Published on November 12, 2014


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