Bioshock: Infinite

As part of the Games with Gold program, Microsoft recently gave away free copies of Bioshock: Infinite. I actually own the original Bioshock for PS3 but I’ve never played it. It’s been sitting in my pile of shame since 2008 probably. This isn’t because I don’t believe it to be a good game, but due to me not enjoying shooters with a DualShock controller. I greatly prefer an Xbox controller and its superior triggers for shooters. I remembered Bioshock: Infinite getting rave reviews back in 2013, so I thought it would be good to play it before we’re so deep into the new generation of games that it begins to get painful to go back to older graphics.

Bioshock: Infinite turned out to be probably the most enjoyable experience I’ve had with a game since Mass Effect 3. The art design was gorgeous. The floating city in the clouds called Columbia was a marvelously drawn backdrop. Rapture from the first game was set underwater so naturally it was to be a darker environment, but Columbia was bright and colorful and a joy to look at. Sure, it’s got some spots where it’s dark or night, but it’s overall a bright game.

In addition to a large assortment of guns, Bioshock: Infinite also has lots of magic powers, called Vigors, that let you do things like shoot fireballs, possess enemies and machines, charge into enemies like a Vanguard from Mass Effect, force push enemies and sick a flock of crows on enemies. You can even lay traps of these Vigors for enemies to get caught it long as you’ve cast them. This came in extremely handy in the final fight of the game.

There’s also a zip-line system throughout a lot of the game that lets you hook on to the Sky Lines and zip around in order to avoid or more strategically attacks your enemies. It’s not always necessary to use them, but they have their usefulness.

The ending was also quite beautiful and I loved the interplay between your character Booker and the girl Elizabeth that you’re fighting the evil Comstock with throughout most of the game. If you get a chance to play this masterpiece, you owe it to yourself to do so.

Published on April 24, 2015